Hi folks! Welcome to the Weekly Sale Column! This column will be aimed at showing you some cards on sale that could give you some new ideas for your lists. They will *usually* be Commander lists in Bracket 3 as well so you'll be able to play these in any Bracket 3 (or higher) pods. If you want to play in lower pods, just swap out the Game Changers for other choices and/or add more along with some other competitive combos if you want to compete with Bracket 4 and 5 pods! Keep in mind that the game changers in your deck aren't the only thing that moves you up and down a bracket. Your intent with your deck; inclusions of other interactions, engines, and combos, and overall playgroup should also be factors in your bracket!
For the Deck the Halls sale over the next couple weeks, it's broken up into six total parts over the course of the sale. Each part ends in a couple days, so be sure to get your orders in! Part 6: Artifacts and Lands is the final portion of our sale and ends on Sunday at 11:59 PM, so be sure to get your orders in before then!
Parts 1-5 can be located here:
- Weekly Sale Commander: Deck the Halls - Part 1 of 6: White!
- Weekly Sale Commander: Deck the Halls - Part 2 of 6: Blue!
- Weekly Sale Commander: Deck the Halls - Part 3 of 6: Black
- Weekly Sale Commander: Deck the Halls - Part 4 of 6: Red & Green
- Weekly Sale Commander: Deck the Halls - Part 5 of 6: Multicolored
We've reached the end of the sale! From going wide with Mono-White Tokens to having a Legendary 5-Color deck, we've been all over the place! Our final deck in this sale takes us on the complete opposite spectrum of last week's 5-Color list because we're playing Colorless! The sale focuses on Artifacts and Lands, and there's no better Commander in Colorless to do that than The Regalia. Courtesy of Edge of Eternities, legendary stations and vehicles can now also be your commander, so we've got this wonderful car, courtesy of the fine gentlemen in Final Fantasy XV, as our fearless leader. The Regalia is a four-mana 4/4 vehicle with haste, crew 1, and a great attack trigger. When The Regalia attacks, you flip cards from your deck until you hit a land, and then you get to put it into play tapped. This is a colorless ramp commander! Let's get into it!
Colors? Who needs those?
So, first and foremost, this is a colorless deck. That means that we're going to have the coolest mana base out of everyone at the table, and we also don't have to think about pips or colors or anything! Even mono color decks have to balance their colorless mana with their colored mana. We get to scrap that and just think numbers. Outside of these articles, I'm an accountant that loves to play a colorless deck as well (Zhulodok, Void Gorger, also in this list!), so believe me when I say that this is a blast to play. Unlike some of my other lists, we're going to start with our lands, because colorless decks have tons of utility in their lands.
The Regalia has crew 1, so we want a few creature lands. Blinkmoth Nexus and Mutavault both animate for one and can satisfy the crew requirement if needed. Speaking of Mutavault, it has all creature types, along with Soulstone Sanctuary. My local Lumra player reminded me that these pair well with Secret Tunnel and can make our Commander unblockable! If nothing else, please make it your goal with this deck to kill with Commander damage by smashing your car in someone's face. Fountainport and Mirrex can make us some tokens, along with Urza's Factory. Speaking of Urza, we also play the trifecta of Urza's Tower, Urza's Mine, and Urza's Power Plant! They pair well with Urza's Workshop, which cares about the number of Urza lands you play, along with Urza's Saga and Planar Nexus (the secret Urza's land)!
We mentioned Urza's Saga, so we might as well mention our 1-drop artifacts here as well. Hope of Ghirapur can help dwindle down pesky planeswalkers if need be since it flies, or it can just drive your car since it has 1 power. Expedition Map will help us find more useful lands to put into play, both Ghost Vacuum and Relic of Progenitus will let us control graveyards, and Peter Parker's Camera can copy our abilities! This can get especially wonky with abilities like The Regalia's, but just wait until you use it to copy Zhulodok, Void Gorger's double cascade; it's amazing!
What else can drive a car?
Magic can let you create some wild scenarios that only the most imaginative of Dungeons and Dragons DM's could possibly come up with. Almost every creature in Magic can crew The Regalia, because unless you're a wall, you're probably not driving a car. Yes, if you give The Walls of Ba Sing Se a +1/+1 counter, even that wonderful city can drive a car, but we're not doing that today. We are, however, playing quite a few Eldrazi, since they thrive in colorless decks. It That Heralds the End and Glaring Fleshraker start us off in the lower costs, meaning they'll also likely crew The Regalia as long as they're played on curve. Abstruse Archaic is great for copying abilities like Peter Parker's Camera, and Anticausal Vestige is the space nightmare that we want our opponents to fear, since it will put permanents into play based on our land count, and The Regalia conveniently ramps lands into play!
Bringing up the middle to high range of cost, Conduit of Ruin gives us some utility by planning our next draw (and making it cheaper), Endbringer will control the board while still being able to crew when we want to attack, and Oblivion Sower will yoink our opponent's lands. Devourer of Destiny can help our first draw of the game if we have it in our opener, or just act as a removal spell attached to a body. Our deck tops out at Kozilek, the Great Distortion and Ulamog, the Defiler. These are great finishers for our deck that have other utility, like Kozilek being able to counter spells or Ulamog removing half of one opponent's library, hopefully hitting their win conditions as well!
Your car has cupholders, mine has swords!
That's right, The Regalia is going to carry a sword. Specifically, one directly from Final Fantasy. Buster Sword, courtesy of FFVII will let us cast some free spells, and nothing tickles my fancy more than getting to equip a sword to a car that's wearing Trailblazer's Boots so that I can cheat in a dragon named Ugin, whether it's Ugin, the Ineffable or Ugin, Eye of the Storms. We actually play a few other vehicles that can possibly do the same, with Smuggler's Copter and Weatherlight. Smuggler's Copter will help us filter our draws and Weatherlight will find more of our utility artifacts! Some of these will include Tamiyo's Journal, The Endstone, and Darksteel Monolith! If you ever get to cast Rise of the Eldrazi with Darksteel Monolith, make sure your playgroup doesn't hate you afterwards, because it's crazy when you do it. Back to driving, vehicles actually pair well with Karn, the Great Creator in this deck! We won't be using the -2 ability here (unless your playgroup allows sideboards, anyways), but the static ability is great against our opponents' mana rocks and the +1 ability is going to animate our vehicles, including The Regalia, without needing to crew!
So what's in the trunk of this car?
I like to imagine this deck as an amalgamation of chaos, literally sitting in the four seats of The Regalia, with the trunk just one hair away from exploding from how much stuff is crammed into it. We've got Cthulhu's brethren (Emrakul is Cthulhu, with Kozillek and Ulamog as the brethren) in the front, their pet Myr Welder and Myr Retrievers in their lap napping, a Stonecoil Serpent slithering on the floor, Hope of Ghirapur flying above, and Iron Spider, Stark Upgrade sitting in the back literally repairing the car as it's being driven along with Ugin, Eye of the Storms checking the weather. Their trunk has a Ghost Vacuum that Luigi wishes he could have, Peter Parker's Camera, Cloud's Buster Sword (the actual, not the Umezawa's Jitte secret lair version), a few keys to their houses (Manifold Key and Cloud Key), a few rocks (Worn Powerstone and The Endstone), a couple clocks (Clock of Omens and Unwinding Clock), and the literal The One Ring. That car is driving through the Wastes to reach one of Urza's many properties and they get lost, so they have to drive through a Secret Tunnel that they learned about at the Muraganda Raceway they were just at. Magic lets you do some wild things with your imagination, and there's something about leading a deck with a car that brings out the storyteller in me.
If you didn't notice, I mentioned The One Ring! That's one of our game changes here, along with Field of the Dead and Ancient Tomb. These are, in my opinion, some of the most flexible game changers in colorless (along with the most reasonably affordable). You could also play Mana Vault, it pairs well with Urza's Saga, but I like what we have. If you have the others, play them. Cards like Grim Monolith and and Mishra's Workshop are going to be great here too, so play/proxy those in your playgroups if you want!
Thanks for joining me these last two weeks, see y'all next week and here's the list!
Deck the Halls: Part 6 - Artifacts and Lands | Commander | Matt Newnam
- Commander (1)
- 1 The Regalia
- Creatures (24)
- 1 Abstruse Archaic
- 1 Anticausal Vestige
- 1 Conduit of Ruin
- 1 Devourer of Destiny
- 1 Endbringer
- 1 Foundry Inspector
- 1 Glaring Fleshraker
- 1 Hangarback Walker
- 1 Hope of Ghirapur
- 1 Iron Spider, Stark Upgrade
- 1 It That Heralds the End
- 1 Kozilek, the Great Distortion
- 1 Liberator, Urza's Battlethopter
- 1 Myr Retriever
- 1 Myr Welder
- 1 Oblivion Sower
- 1 Skittering Cicada
- 1 Stonecoil Serpent
- 1 Summon: Bahamut
- 1 Ulamog, the Defiler
- 1 Ultima, Origin of Oblivion
- 1 Walking Atlas
- 1 Wandering Archaic
- 1 Zhulodok, Void Gorger
- Planeswalkers (3)
- 1 Karn, the Great Creator
- 1 Ugin, Eye of the Storms
- 1 Ugin, the Ineffable
- Enchantments (1)
- 1 Echoes of Eternity
- Artifacts (28)
- 1 Basalt Monolith
- 1 Buster Sword
- 1 Clock of Omens
- 1 Cloud Key
- 1 Darksteel Monolith
- 1 Expedition Map
- 1 Forsaken Monument
- 1 Ghost Vacuum
- 1 Lightning Greaves
- 1 Liquimetal Torque
- 1 Manifold Key
- 1 Mind Stone
- 1 Peter Parker's Camera
- 1 Relic of Progenitus
- 1 Seer's Sundial
- 1 Skullclamp
- 1 Smuggler's Copter
- 1 Sol Ring
- 1 Strionic Resonator
- 1 Tamiyo's Journal
- 1 The Endstone
- 1 The One Ring
- 1 Thran Dynamo
- 1 Trailblazer's Boots
- 1 Unwinding Clock
- 1 Weatherlight
- 1 Whispersilk Cloak
- 1 Worn Powerstone
- Instants (3)
- 1 Eldrazi Confluence
- 1 Kozilek's Command
- 1 Warping Wail
- Sorceries (2)
- 1 All Is Dust
- 1 Rise of the Eldrazi
- Lands (38)
- 1 Wastes
- 1 Abstergo Entertainment
- 1 Ancient Tomb
- 1 Blinkmoth Nexus
- 1 Cloudpost
- 1 Darksteel Citadel
- 1 Deserted Temple
- 1 Dust Bowl
- 1 Eldrazi Temple
- 1 Field of the Dead
- 1 Fountainport
- 1 Glimmerpost
- 1 High Market
- 1 Mage-Ring Network
- 1 Mirrex
- 1 Mirrorpool
- 1 Muraganda Raceway
- 1 Mutavault
- 1 Planar Nexus
- 1 Reliquary Tower
- 1 Sanctum of Ugin
- 1 Secret Tunnel
- 1 Shrine of the Forsaken Gods
- 1 Soulstone Sanctuary
- 1 Temple of the False God
- 1 The Mycosynth Gardens
- 1 Thespian's Stage
- 1 Trenchpost
- 1 Ugin's Labyrinth
- 1 Urza's Cave
- 1 Urza's Factory
- 1 Urza's Mine
- 1 Urza's Power Plant
- 1 Urza's Saga
- 1 Urza's Tower
- 1 Urza's Workshop
- 1 Vesuva
- 1 War Room















