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Ranking the Best Boros Card Draw

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Card draw is one of the essential pillars of any Commander deck. If you are not drawing cards steadily across the game, you will start to fall behind. Boros (wr) has a reputation for being the worst color pair at keeping up with cards in hand. In the year 2026, I think this is starting to be a quickly fading stereotype for the color pair.

With the increased popularity of the Commander format over the years, Wizards of the Coast has been busy slowly pushing more and more card draw spells into White and Red (and even Colorless). Let's take a look at the best card draw options Boros has for Commander.

Obvious All-Stars

The One Ring

I am going to be looking at Boros cards for this list. I do not want to focus on Colorless cards since every color combination in Commander has access to them. The One Ring is arguably the strongest card draw engine we have in the format, but every single Commander deck can play it. Instead, I will be taking a look at what cards the colors White and Red have to offer that put cards into your hand.

To clear out some obvious heavy hitters, I put them at the top of this list. These cards are "staple" cards in Commander, but hold a hefty price tag. You do not necessarily need to put these cards in your deck, but they are powerful.

5. Wheel of Fortune

Wheel of Fortune

Wheel of Fortune replenishes your entire hand for only three mana. It also does the same for each of your opponents. Wheel of Fortune is also part of the reserved list, meaning it will always cost several hundred dollars to own a copy.

Magus of the Wheel and Wheel of Misfortune are budget alternatives, but are wheels even good in Commander? If your deck can cast a ton of spells and push for a win after it resolves it is great. Allowing your opponents to have another turn with a handful of cards could be the end for you though, so be careful.

4. Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer

One of the strongest Red cards to ever hit any format, Ragavan, Nimble Pilferer will give you cards and mana. Ragavan's only downside is that he doesn't draw you cards off the top of your deck. Instead he gives you access to your opponents' spells. Ragavan does generate you a treasure token to help cast a spell you get from your opponent, but most of the time it will just rot in exile.

3. Trouble in Pairs

Trouble in Pairs

Trouble in Pairs is a great card draw engine. Drawing cards, casting spells, and attacking are all normal game actions that everyone at the table will do. Having a card that will trigger multiple times on each of those actions can sometimes feel like a Rhystic Study is in play. Trouble in Pairs was removed from the game changers list a while ago, but continues to be one of the best card draw engines that Boros has access to.

2. Jeska's Will

Jeska's Will

"How many cards are in your hand?" This commonly asked question usually telegraphs either a Windfall, or Jeska's Will is about to land on the stack. Jeska's Will provides you access to three cards to play until the end of turn for three mana, an amazing rate. Alternatively, It also has the option of giving you a Red mana for each card in an opponent's hand.

If you happen to control your Commander, which in most cases you will, you get to do both of those effects. The sheer explosive power that this card creates is absolutely insane.

1. Esper Sentinel

Esper Sentinel

Esper Sentinel continues to be the best card draw engine in the format for Boros. It being an easy turn one play that will draw cards over the course of the game is amazing value. You also have the ability to put a +1/+1 counter or slap an equipment on this creature to make sure your opponents can't ever pay for the effect. If you are sad you can't play Rhystic Study in your Boros deck, this is the next best thing. (You still even get to ask "Will you pay the one?")

Boros Impulse Draw

Reckless Impulse

Impulse draw is what defines Boros card draw to me. Impulse draw is exiling a card and then being able to cast it for a short duration of time. Red cards have been getting this text more and more, and I think it is fantastic. It fits perfectly with the impulsiveness and aggression that the color Red stands for in Magic: The Gathering. Let's take a look at the best ones you can play in Commander.

3. Reckless Impulse & Wrenn's Resolve

Reckless Impulse
Wrenn's Resolve

Reckless Impulse and Wrenn's Resolve share the exact lines of rules text, but have a different name. Night's Whisper in Black is a perfect parallel to these spells. Two mana for two cards is a great exchange rate and can be beneficial to cast in either the early or late part of a game.

2. Zenith Festival & Commune with Lava

Zenith Festival
Commune with Lava

Zenith Festival and Commune with Lava generate a massive burst of cards. Zenith Festival has the added bonus of having Harmonize, which works perfectly with some huge creatures in Red. Both of these spells will help generate you enough spells to play to help close out a game.

1. Glimpse the Impossible

Glimpse the Impossible

Glimpse the Impossible is the best Impulse card draw spell in the entire format. For only three mana you get to look at three cards and be able to play them until end of turn. If you can't play them, or don't want to, they go to your graveyard. This is unique to this card, as every other piece of Impulse draw leaves those spells in exile, never be seen again.

This card can also be used as a Ritual since each card returned to your graveyard gives you an Eldrazi Spawn token which can be used for mana later on. Glimpse the Impossible should be in just about every single Boros deck from now until the end of time.

Boros Card Draw Engines

Card draw engines are spells that draw cards over the course of the game. A perfect example of this is the highly popular Phyrexian Arena. Boros has a few key card draw engines, but most of them need to jump through a few hoops to reward you with cards. Let's look at the best ones.

8. Laelia, the Blade Reforged

Laelia, the Blade Reforged

Laelia, the Blade Reforged is a great card draw engine on a creature. Each time Laelia attacks she will put a card in exile for you to play until end of turn. This action also increases her power and toughness with a +1/+1 counter. She works perfectly with all the other Impulse card draw spells listed above or in a deck focused on extra combat spells.

7. Firemane Commando

Firemane Commando

Firemane Commando is very similar to Laelia, except this angel can possibly deflect some incoming damage as well. If your opponents decide to attack each other, they get some cards from this creature. Firemane Commando has a very good stat line as well with built-in evasion.

6. Welcoming Vampire & Mentor of the Meek

Welcoming Vampire
Mentor of the Meek

Welcoming Vampire and Mentor of the Meek are absolute staple cards for go wide decks. Welcoming Vampire can only draw one card per turn, but Mentor can draw multiple for the cost of a single generic mana. If you are dropping a small army of creatures into play these cards are a must.

5. Bonehoard Dracosaur

Bonehoard Dracosaur

Bonehoard Dracosaur is a card I feel everyone forgets about. This massive 5/5 flying threat gives you two cards on each of your upkeeps. It also spits out smaller dinosaurs and treasure tokens as well. If you ramp into this creature early enough it will certainly gain you enough advantage to start deploying massive threats turn after turn.

4. Dragonhawk, Fate's Tempest

Dragonhawk, Fate's Tempest

Dragonhawk, Fate's Tempest is such a cool card. When it enters or attacks, it generates card advantage based on the number of large creatures you control. If you happen to not cast any of them, this creature will deal two damage per card to each opponent. Giving a Dragonhawk Haste on a full board can be absolutely terrifying and potentially a death sentence to a player or two at the table.

3. Aerial Extortionist

Aerial Extortionist

Aerial Extortionist has always been high on my personal list ever since it was released in Streets of New Capenna. Not only does this card draw cards, but it also is repeatable removal. The card draw clause on this card is exactly the same as Ghostly Pilferer. It triggers not only when an opponent recasts a spell from exile off the Extortionist, but also when they cast their Commander.

2. Loran of the Third Path

Loran of the Third Path

Loran of the Third Path is another card that serves as removal and card draw. I love how this card is repeatable and can be used to make some strategic deals at the table. Commander games can start to get really interesting the moment deals start being made, and this card encourages it. It also can help an opponent dig their way back into a game if they are falling out of the race, and you still get a card.

1. Professional Face-Breaker

Professional Face-Breaker

Professional Face-Breaker has to be the best advantage engine Boros has to offer. This color combination wins by swinging in during combat and this creature gives you all sorts of goodies for doing so. Treasure tokens are great at being able to cast high-cost spells early on in the game. Face-Breaker also allows you to turn those treasure tokens into cards whenever you feel like it.

Having the option to activate it at instant speed can be great inside of combat or on other peoples' turns to try and dig for answers. There is no doubt in my mind that this card is one of the best Red cards ever to be printed for Commander.

Final Thoughts

That wraps up our look at Boros card draw. I hope you can see now that this color combination is steadily growing when it comes to options for card draw. Is Boros still the worst at drawing cards in Commander or do you think another color combination is starting to slip?

See you on the battlefield!

-Nigel

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