Assassin's Creed is an extremely popular series of video games made by Ubisoft, boasting over a dozen releases since 2007. It spans a variety of ages, focusing on a group of assassins through your main character's memories.
The innovative stealth mechanics made it a hit among gamers everywhere and quickly established it as a beloved icon among video games of the last few decades.
Thanks to this popularity, it was brought to Magic: The Gathering as one of its first Universes Beyond set releases.
Sadly, it was marred by the fact that it seemed like it was intended to be a small set like March of the Machine: The Aftermath. When that set bombed, Assassin's Creed was reworked heavily, resulting in a much larger selection of cards.
With 16 Mythic Rares in this set, including some awesome reprints, there is so much to say about each one.
16. Apple of Eden, Isu Relic
Apple of Eden, Isu Relic really reads like it should do cool things. Just think about how great it feels for you, the player, to cast cards like Sen Triplets, Mindslaver, and Praetor's Grasp into an unsuspecting opponent. Pretty awesome, right?
But there are some problems with this. First off, your opponents will see it coming a mile away and try to play around it. Worse still, you don't just get to cast the cards and be done with it. You might give your opponents a benefit by allowing them to draw more cards.
Finally, the card reads extremely clunkily, making for an overall unappealing card that ranks among the lowest of the set's Mythic Rares.
15. Eivor, Battle-Ready
If the Apple of Eden is too complicated, Eivor, Battle-Ready is the opposite. The card is as simple as can be, which makes sense given that it's one of the cards that helms one of the two Assassin's Creed Starter Decks.
This card is ultimately quite weak and is never something you'll want to helm your Boros Equipment Commander deck. However, it's still a rock-solid inclusion for any one of those decks in the 99, even if it's a pretty bland design overall.
14. Cleopatra, Exiled Pharaoh
Do you like decks full of Legendary Creatures? Then Cleopatra, Exiled Pharaoh might be great for you.
The problem with this is that even in a format centered around them, like Commander, most decks don't rely too heavily on Legendary Creatures as a core theme.
The exception might be something like a Jodah, the Unifier deck, but a deck like that is already swimming in value as is.
As a result, Cleopatra ultimately feels a pretty niche role and doesn't do much for most decks. Unfortunately, she's fairly low impact in the Command Zone as well, resulting in an underwhelming card.
13. Eivor, Wolf-Kissed
Sagas and Lands as the focus for a Naya Commander feels strange. That makes Eivor, Wolf-Kissed feel bad in your average Commander deck, and makes her a questionable option in the Command Zone as well.
While she may not be great at leading a deck, she does pair well into other builds. Tom Bombadil is the most obvious, as she cleanly works in his colors. Additionally, Terra, Magical Adept // Esper Terra has a pretty big focus on not only milling into and recovering Sagas but getting more use out of them once she transforms into a Saga herself.
That said, regardless of where you play Eivor, I'd bring some effects that shuffle your graveyard back into your deck, such as Elixir of Immortality or an Eldrazi titan.
12. Kassandra, Eagle Bearer
Kassandra, Eagle Bearer is quite narrow in her applications. However, the ability to pull the Spear of Leonidas - a powerful Rare Equipment - is worthwhile alone, even if it requires you bringing a second card into the mix.
The real benefit comes when you put her into an Equipment-centric deck.
Many of these rely heavily on Legendary Equipment like the Kaldra pieces, Shadowspear, Blackblade Reforged, Embercleave, and more. Given how prevalent these cards can be, getting to draw more cards by using them is huge.
This one-two punch of abilities on a card that's cheap to cast makes Kassandra leagues better than Eivor.
11. Ezio, Blade of Vengeance
Ezio, Blade of Vengeance is the second of the Assassin's Creed Starter Deck face cards and is better than Eivor for two reasons.
First, it supports Assassin Kindred strategies, rare as they may be, with a powerful Coastal Piracy effect. Second, Ezio is a hugely popular character. Even I, as someone who knows very little about the series, know that he is perhaps the biggest character in the entire series.
As a result, while this take on Ezio is simplistic, it's a good enough card that it has many players excited to play with it. That alone goes a long way.
10. The Capitoline Triad
The Capitoline Triad is a very easy to cast card. In terms of Commander, it's not the worst if you only have a few Historic cards in your graveyard, which is likely in most games.
It's at its best if you have a deck full of them, though, as getting to cast a 7/7 for two or three mana is huge. Especially if that deck can reliably get them into your graveyard, then this will give you the opportunity to make your creatures gigantic.
If you're not playing the card in a deck full of Historic cards, though, you're often getting little more than that.
Despite being a Colorless spell, it still takes a lot of work to make it worthwhile which kind of reserves it to the most devoted Commander decks.
If you can pull the Emblem off reliably, you will no doubt dominate any game where you play this.
9. Staff of Eden, Vault's Key
Getting to steal something even just once and then draw cards for controlling it turn after turn is worth playing Staff of Eden, Vault's Key alone.
An effect like that is worthwhile in just about any Commander deck, but it gets even better if you build around it. For example, imagine playing this in a Gonti, Lord of Luxury deck or perhaps in a Ragavan, Nimble Pilferer deck.
In either of those, the Staff will easily have you drawing multiple cards every turn. You can also use a variety of flicker effects on it to repeatedly play it and gain control of multiple permanents.
All of this adds up to make this one a sneakily effective card for casual decks everywhere.
8. Leonardo da Vinci
Leonardo da Vinci isn't just a famous inventor and artist but acts as a major character for the Assassin's Creed series. He might seem a touch out of place coming to Magic, but his effects are no joke for Commander.
There are tons of ways to generate Thopters, especially if you have access to the likes of Sai, Master Thopterist and Retrofitter Foundry.
Even if you don't have those, he makes his own Thopters as you loot through your deck. This makes it easy to swarm the battlefield with small fliers and then take out your opponents with ease, making Leonardo a shockingly powerful card for Artifact-based decks.
He also benefits from the fact that you can now make some meme decks involving the many iterations of Leonardo from Teenage Mutant Ninja Turtles if you're feeling silly.
7. Altair Ibn-La'Ahad
Altair Ibn-La'Ahad represents the main character from the very first Assassin's Creed game, so it's no surprise he has such a sweet ability.
While I haven't played much of the series, I did small amount of time with the first game. In it, a character living in the modern day uses technology to tap into DNA memories. Using those, you step back into the lives of his ancestors, the Assassins.
That concept translates well here. Altair lets you revisit those memories by exiling Assassins from your graveyard, turning them into repeatable value. With a few powerful Assassins, this can generate significant damage each turn and makes him a solid Commander option.
6. Sword of Light and Shadow
Cube and Commander players everywhere love the Sword of X and Y cycle of cards, so it's always nice to see them get reprinted more.
Sword of Light and Shadow ends up falling in the more niche side of the bunch, however. In a format like Commander, gaining three life is minimal. The reanimation ability of the card, as well as its color protections, can be worth it alone, though.
As a result, even though this Sword is a bit less desirable than its brethren, it still proves to be a fantastic reprint in an otherwise underwhelming release.
5. Edward Kenway
Players love making Treasure tokens almost as much as they love making Pirate Kindred decks work. Naturally, a deck that brings both together is sure to be a hit, and that's exactly what makes Edward Kenway a popular Commander.
If you build your deck right, Edward has you swimming in Treasure tokens. Since he benefits from you using Vehicles, it's quite easy to tap your Assassins and your Pirates to Crew your Vehicles.
Better still, if you can use a Vehicle with evasion - even as simple as Flying - it won't be hard to get his exile trigger either.
This allows you to steal plenty of cards from your opponents and dominate the game. It may not be the most webcam-friendly effect, but who cares when you get to have all the fun while your opponents have none?
4. Sword of Feast and Famine
While Sword of Light and Shadow may be just fine for most players, the same can't be said about Sword of Feast and Famine.
This mighty Equipment does two powerful things at once: rips apart your opponent's hands while untapping all your Lands. The second effect is especially critical, as it allows you to do even more things every turn.
In a format like Commander or Cube especially, this can be devastating for opponents.
Not only has this made this Sword a casual staple, but it also sees play in Constructed formats. As a result, the demand for this is super high, making it a critical reprint.
3. Yggdrasil, Rebirth Engine
Cards like the Swords may be a bit more important to get more copies into players' hands, but Yggdrasil, Rebirth Engine had a bigger impact.
It provided something new for competitive players, which was sadly missing in most of this set.
In fact, reprints aside, the only other card in the set that could possibly say it's had any real competitive impact would be Basim Ibn Ishaq, a Rare. Yggdrasil is the only mythic to make it at a big player in this regard.
In Modern, Eldrazi Ramp decks have sometimes taken advantage of the card to cheat out massive Creatures quickly. The card has seen Legacy play as well for similar reasons, proving to be a solid inclusion in select builds of Sneak and Show. That deck's entire focus is cheating out massive creatures, if only temporarily, which makes Yggdrasil fit like a glove.
The fact that this has Constructed applications at all makes it worth ranking highly on this list, and even more so when the decks it calls home are quite good.
2. Temporal Trespass
Of the three reprints here, Temporal Trespass was far and away the biggest of the bunch.
As the set's first cards were being revealed, competitive players everywhere were gearing up for a Pioneer Regional Championship Qualifier season.
One of the top decks at the time was Izzet Phoenix, a deck which frequently played one or two copies of Temporal Trespass.
This, combined with the fact that Commander players enjoy playing with the card as well, meant that the card was quite expensive at the time.
This reprint brought prices down a bit prior to the release of Assassin's Creed and then, even further by the time the Regional Championships were held.
In the time since, Pioneer has been on a steep decline and thus Pioneer Izzet Phoenix is less relevant than ever. Nevertheless, this reprint came at a critical time and should be recognized for it.
1. Ezio Auditore da Firenze
I may not know Assassin's Creed all too well, but I do know one thing: Ezio rules.
The main character of Assassin's Creed II has become a fan favorite and a well-known character among gamers everywhere. As such, it goes without saying that his headline Mythic Rare card would be a truly beloved card among a set of underwhelming inclusions.
Ezio Auditore da Firenze isn't just the most popular card from this set but ranks among the top 100 Commanders per EDHREC.
The popularity of the character, the core Assassin kindred build-around, and his powerful game-winning come together to prove that Ezio is the number one Mythic of this set.



















