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Oh Yeah!

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Westvale Abbey
Cécile taps four lands. "Sengir Autocrat!" she cries.

"Oh no."

"Oh yes," she says. "I won't bother with the Serf tokens, since I'm going to sacrifice them all anyway."

"You have enough mana?"

"I've got five more lands in addition to the Westvale Abbey."

"I guess it's happening, then."

"Okay. I'll activate Westvale Abbey to transform it, sacrificing the three Serf tokens, the Sengir Autocrat, and my Eye Collector."

"That'll give you Ormendahl, Profane Prince. He's 9/7, right?"

"With a lot of keyword abilities, yes," Cécile says. "And with that, I'll attack you with Ormendahl."

"Oh no."

"Oh yes. Are you blocking with anything?"

You briefly consider turning your Coral Trickster face up to tap down the legendary Demon, but you don't. You're still at a good life total, and you have a Tree of Redemption serving as a contingency plan - so you think you can probably take a couple of hits before you have to do something about it.

"No, I'll let him through," you say. "I'll just tap my Merfolk Thaumaturgist to make it a 7/9, then I'll tap my Silvergill Douser to give it -2/-0."

"Don't forget Guardians of Akrasa, so it actually attacks as a 10/8," Cécile says. "The -2/-0 applies before you switch its power and toughness, so it ends up an 8/8."

"Why's that?"

"Layers," Cécile says. "That means eight damage, and that'll put you down to ten life. That'll also bring me up to sixteen."

"Ugh. It's got lifelink?"

"It's got lifelink."

"Oh no."

"Oh yes."

As you're untapping your permanents, Mari knocks twice on the open door. "Hate to interrupt your game, kids, but I'm walking to the kitchen and just wanted to ask if you wanted a drink."

"What are you getting?" you ask.

"CJ says we're out of lemonade, so I thought I'd try some of the drink mix."

"They have drink mix?"

"They have exotic drink mix," Cécile says. "You won't believe what the twins' parents bring home whenever they go travelling."

You draw your card for the turn. "Yeah," you say, "I can believe that."

"You drew that Ram Through, didn't you?" Cécile asks.

"I still don't know how we could be finding cards from Ikoria: Lair of Behemoths lying around here, not when the physical prerelease got delayed and all."

"I never ask the questions when I'm not sure if I can handle the answers," Cécile says. "It's good advice."

"So do you want drinks or not?" Mari asks.

You look up at her. "Sure," you say. "Pick out something and surprise us."

Cécile raises an eyebrow. "That's risky," she says. "I'm pretty sure that some of those flavors weren't conceived by sane minds."

"Eh. Let's live dangerously."

"Oh no."

"Oh yes."

It is the start of your first main phase. Defeat Cécile before the beginning of her next combat phase.

You are at 10 life, with the following cards in play:

You have the following card in your hand:

You have not yet played a land this turn. You still have a substantial number of cards remaining in your library, but you know neither the identities nor the order of those cards.

Cécile is at 16 life and has no cards in her hand. She has the following cards in play:

If you've got a solution in mind, don't put it in the comments! Help keep this puzzle a mystery to other readers!

Instead, if you think you've got a great solution, you can send your solution to puzzles@gatheringmagic.com with the subject line "Puzzle - Oh Yeah" by 11:59 P.M. EST on Monday, April 27, 2020. We'll include the best ones in next week's article along with the next puzzle!

Last Week's Puzzle

Correct solutions to last week's puzzle were received from Russell Jones, Greg Dreher, AdamMEI, Jonah Comstock, zzo38, Hyman Rosen, and David Arnold.

With a Crystalline Resonance on the battlefield, you obviously need to copy something - but what? An extra flyer won't help much because your opponent has too many blockers, and there aren't a lot of activated abilities on the table that can benefit from a duplicate.

One interesting approach that a few people raised was to:

The problem is that this path doesn't quite get there, because your opponent's life total is too high: Any solution that involves you attacking with the 6/4 legendary flyer tends to come up at least one point short of the win.

Fortunately, there are other approaches available. "The fastest way to make someone lose a lot of life is with a Quietus Spike," Greg Dreher writes. "Even faster is to use two Quietus Spikes:

  1. Tap your lands for wwwuuuuu.
  2. Spend wu and return Lonely Sandbar to your hand to activate Soratami Mirror-Guard and make Patrol Hound Wuv Muffin unblockable.
  3. Spend ww and cast Countless Gears Renegade. Create a 1/1 Servo token with its Revolt ability.
  4. Spend u and cycle Lonely Sandbar. Make Crystalline Resonance a copy of Quietus Spike.
  5. Spend uu and return Island to your hand to activate Soratami Mirror-Guard and make Puresteel Paladin unblockable.
  6. Play Island and tap it for u.
  7. Spend uu and return Island to your hand to activate Soratami Mirror-Guard and make Tolarian Sentinel unblockable.
  8. Equip (for free with Puresteel Paladin, since you have Metalcraft with two Quietus Spikes and a Servo token) your two Quietus Spikes to Wuv Muffin.
  9. Attack with Wuv Muffin, Puresteel Paladin, and Tolarian Sentinel.
  10. Discard the card in your hand to give Wuv Muffin first strike.
  11. Wuv Muffin deals 2 damage to CJ in the first strike damage step, sending him to 14 life.
  12. Resolve the two Quietus Spike triggers. CJ loses 7 life (down to 7 life), then loses 4 life (down to 3 life).
  13. Puresteel Paladin and Tolarian Sentinel deal the remaining 3 damage to CJ.

"As the sentry's youngest daughter realized," Greg notes, "Wuv Muffin is a very good boy."

"We have the tools here to win," Jonah Comstock adds. "We just have to deploy them in a very specific order. While we do have to create a copy of Quietus Spike, we don't have to get it to connect with our opponent: That Quietus Spike copy can just act as a halfway house to get around pesky state-based actions and net us a copy of CJ's much more efficient method of unblockability:

  1. Tap Lonely Sandbar for u.
  2. Pay uw for Soratami Mirror-Guard's ability, returning Lonely Sandbar to your hand and making Patrol Hound unblockable.
  3. Pay uw for Countless Gears Renegade, creating a Servo token.
  4. Pay u to cycle Lonely Sandbar. Crystalline Resonance triggers - make it a copy of Quietus Spike.
  5. Pay zero (because of Metalcraft) to equip the original Quietus Spike to Patrol Hound and the copy to Glacial Stalker.
  6. Pay uw to activate the Mirror-Guard's ability again, returning a tapped Plains to hand and making Puresteel Paladin unblockable.
  7. Play the Plains.
  8. Attack with Patrol Hound, Puresteel Paladin, and Glacial Stalker.
  9. Pay u and activate Tolarian Sentinel's ability, discarding the card you drew off Lonely Sandbar's cycle to return Cast Out to your hand. This returns Isperia, Supreme Judge to the battlefield.
  10. Pay w to cycle Cast Out, turning the copy of Quietus Spike into a copy of Aether Tunnel - conveniently already attached to Glacial Stalker.
  11. Discard your last card (the card drawn off Cast Out's cycle) to give Patrol Hound first strike.
  12. In the first strike damage step, Patrol Hound takes CJ to 14 life, then Quietus Spike drops his life total to seven.
  13. In the normal damage step, thanks to the +1 from Aether Tunnel, the other two unblockable creatures hit for exactly lethal.

It's worth noting that you need to free Isperia after you declare your attack, or otherwise you'll give CJ three more cards to use. (A Holy Day at this point would be pretty bad, yes.) Your opponent may get their 6/4 flyer back, but this doesn't give a lot of assurance when all your creatures are unblockable!

"That line, 'You have not yet played a land this turn', gets included in almost every puzzle so I tend to look right through it," Jonah muses. "In this case, it was crucial for the solution - which uses every bit of mana we can muster."

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