Log In
To Chat
Pokemon Mega Evolution: Chaos Rising is available now!

CoolStuffInc.com

Turn your cards into cash! Maximize your value with our 25% store credit bonus!
Pokemon Mega Evolution: Chaos Rising is available now!
   Sign In
Create Account

Best Selesnya Lands for Commander (Green/White)

Reddit

Green-White decks usually want to start early, curve cleanly, and keep the pressure/value engine rolling, so bad mana can turn a perfectly reasonable hand into a conclave meeting nobody can actually attend.

Selesnya decks are often great until your opening hand has three Lands and somehow none of them can help you cast your spells on time.

Trostani, Selesnya's Voice

So today we're jumping right into the best Selesnya Lands for Commander. We'll cover the best utility options that can shore up any weak spots, as well as the Green-White classics everyone's running.

Top Selesnya Utility Lands for Commander

Now, not every Land in your deck needs to tap for both colors. Some earn a slot just because their abilities are color-adjacent and just useful enough on occasion.

Let's check them out first.

5. Gavony Township

Gavony Township

Gavony Township is one of the most iconic Selesnya Commander Lands.

It taps for colorless, but it comes with an activated ability that costs 2gw.

You can pay and tap the Township to put a +1/+1 counter on each of your Creatures.

In token decks, counter decks, go-wide decks, and Creature-heavy lists, it's easy to see how this can get out of hand quickly. Since its initial Innistrad release, it has made a name for itself.

4. Vitu-Ghazi, the City-Tree

Vitu-Ghazi, the City-Tree

Vitu-Ghazi, the City-Tree is another option that taps for colorless. For 2gw here, you can make a 1/1 Saproling.

That rate is not impressive by today's standards, but repeatable token production from a Land is still useful when you don't have much else going on or need an easy mana sink. It is also a tougher token engine to get rid of than, say, a Creature.

It's not a primary gameplan, but Vitu-Ghazi can quietly generate value in a slower game.

3. Grove of the Guardian

Grove of the Guardian

Grove of the Guardian continues the trend as a Selesnya land that taps for colorless.

This one can sacrifice itself and tap two Creatures to create an 8/8 Elemental token with Vigilance. Losing a Land can be a big deal but in decks running any Green, it's not hard to get another mana source.

Even as a five-cost ability, turning two random tokens and a Land into an 8/8 Vigilance body can be a real threat, especially if you can Populate it.

2. Bretagard Stronghold

Bretagard Stronghold

Bretagard Stronghold is a card from Kaldheim, so not all that old. When you play it, it enters tapped and you can only use it for Green.

What makes this one a good inclusion is its ability. For gww, this card sacrifices itself to put a +1/+1 counter on two Creatures and give them Vigilance and Lifelink until end of turn.

Two relevant keywords stapled onto a Land? I'll take it.

1. Nantuko Monastery

Nantuko Monastery

Nantuko Monastery is easily number one because of its value to cost ratio. It comes in untapped and can be used to pay for colorless.

But, when you have at least seven cards in the graveyard, you can pay its Threshold cost. For gw, Nantuko Monastery can become a 4/4 Green and White Insect Monk with First Strike. Threshold is what really makes it exciting.

So, if your deck mills itself, cycles heavily, sacrifices Lands, or otherwise fills the graveyard in one efficient way or another, Nantuko Monastery could become a meaningful threat. Without those themes, though, it's probably a tad too conditional.

But come on... Insect Monk? That's got to be almost as cool as a Llama.

Budget Selesnya Lands: Affordable and Usually Tapped

18. Selesnya Sanctuary

Selesnya Sanctuary

Selesnya Sanctuary enters tapped, returns a Land you control to your hand, and taps for both Green and White.

These Lands are rather polarizing. Of course, they effectively help you always hit drops when you need them by returning a Land to hand. But at the same time, you're kind of backtracking your boardstate.

In Commander, Selesnya Sanctuary is excellent with Landfall, untap effects, extra Land drops,

and Lands with enters-the-battlefield triggers. Just don't rely on this as the only mana in your hand.

17. Restless Prairie

Restless Prairie

Restless Prairie enters tapped, taps for Green or White, and can turn into a 3/3 Llama. When it attacks, all your other Creatures get +1/+1 until end of turn.

Did you hear me? This Land becomes a Llama. That alone is enough reason to make space for it in your deck.

15. Fortified Village

Fortified Village

Fortified Village can enter untapped if you reveal a Forest or Plains from your hand. If you don't have anthing to show off, you'll have to tap it as you put it down.

Importantly, that reveal clause isn't limited to basic Lands -- any Land that has the Forest or Plains type qualifies. That means dual Lands like Temple Garden or even shock/fetch targets count.

14. Canopy Vista

Canopy Vista

Canopy Vista is, without a doubt, one of the best budget Selesnya Lands for Commander because it has the Forest and Plains types and can enter untapped if you control two or more basic Lands.

It is cheap, fetchable, and consistent, and as such, very playable on practically any budget.

Upgraded Selesnya Lands: Usually Untapped

13. Sungrass Prairie

Sungrass Prairie

Sungrass Prairie is an older filter-style Land. You pay one and tap it to make g or w.

It doesn't enter tapped, which is nice, but it also doesn't produce colored mana by itself without feeding mana into it. In Commander, it is best in decks that want both colors at once or have plenty of spare generic mana floating around.

12. Overgrown Farmland

Overgrown Farmland

Overgrown Farmland enters tapped unless you control two or more other Lands.

Admittedly, in Commander, its entering untap condition is pretty easy to meet after the first couple of turns. The downside, though, is that Green decks really like having untapped mana on turn one for their plethora of mana dorks.

So, if your opening hand is ever just Overgrown Farmland and Llanowar Elves, you may feel a bit betrayed.

Still, from turn three onward, this Land is often quite excellent.

11. Branchloft Pathway // Boulderloft Pathway

Branchloft Pathway // Bolderloft Pathway

Branchloft Pathway // Boulderloft Pathway is a non-traditional double-sided card.

You can choose to play it as Branchloft Pathway, which is Green and taps only for g or you can play it as Boulderloft Pathway, which is White and only taps for w.

The catch, though, is that once you choose a side, it only makes that color permanently.

10. Razorverge Thicket

Razorverge Thicket

Razorverge Thicket enters untapped if you control two or fewer other Lands. This makes it excellent if you draw it early and worse later in the game.

But early is when Green-White decks need their mana to work the hardest. Turn-one mana dork, turn-two ramp spell, turn-three Commander; that's generally the sequence we all want to see every single game.

9. Hushwood Verge

Hushwood Verge

Hushwood Verge taps for Green right out of the gate, and it can also tap for White if you already control a Forest or Plains. In a two-color deck, meeting its condition should be relatively easy. It also enters untapped unconditionally, which is always appreciated.

8. Wooded Bastion

Wooded Bastion

Wooded Bastion is a useful one. It always enters untapped and you can use it on its own to pay for colorless.

But, it also lets you pay g or w and tap it to produce two mana in any combination of the two colors.

If you need double White for Farewell, double Green for an Avenger of Zendikar, or Green-White for your Commander? Wooded Bastion can help on all those fronts. The versatility is awesome.

7. Brushland

Brushland

Brushland enters untapped and taps for colorless on its own. If you're willing to get pinged for one life, you can tap it for g or w.

Remember, in MTG, life is a resource, and in Commander, you have a much larger resource of 40 life compared to 60-card formats. Spending a few points to have a reliable source of untapped mana is often worth it.

6. Horizon Canopy

Horizon Canopy

Horizon Canopy is one of the coolest Selesnya Lands because it solves two problems at once.

Early, it enters untapped and makes Green or White at the cost of one life. Late iin the game, when you don't need more mana, you can pay one, tap it, sacrifice it, and draw a card.

That is exactly what Commander decks want from their Land package: good early, resourceful late.

5. Bountiful Promenade

Bountiful Promenade

Bountiful Promenade is basically designed for Commander as it enters tapped unless you have two or more opponents. In a normal four-player Commander game, that means it enters untapped almost all the time.

I only say almost all the time because if two of your opponents decide to scoop after learning that Bountiful Promenade is the only Land you can play for the turn, it will come in tapped.

Trust me, this actually happens more than you'd think.

4. Lush Portico

Lush Portico

Lush Portico is a Forest Plains Land that enters tapped; but when it enters, you Surveil 1 for free.

The Surveil may sound insignificant, but it actually does a lot. It fixes your mana, works with fetch Lands and popular Green ramps, fills your graveyard, and improves your draws all in one fell swoop.

This Surveil Land is undoubtedly one of the best mana bases that care about quality over raw speed.

3. Temple Garden

Temple Garden

Temple Garden is the classic shock Land and likely one of the most important Green-White dual Lands ever printed.

It is both a Forest and a Plains, taps for Green or White, and can enter untapped if you pay two life. As I mentioned before, life is a resource, and as such, the ability to have untapped, fetchable mana fixing is monumental.

If you're looking to upgrade your collection, this will likely be one of the first premium options worth considering.

2. Windswept Heath

Windswept Heath

Windswept Heath may not technically fit the bill here, but it is one of the best Selesnya Lands because it finds Forests or Plains.

Fetch Lands are powerful because they fix mana, thin the deck slightly, fuel graveyard synergies, trigger Landfall, and shuffle after top-deck manipulation.

Needless to say, Windswept Heath is excellent.

1. Savannah

Savannah

Finally, there's Savannah, the original dual Land.

It just taps for Green or White with zero downsides.

In Commander, Savannah is absolutely incredible if you happen to own one. It works with fetch Lands, ramp spells, check Lands, and practically anything else that cares about Land types.

Now, the question is: should you buy one just for Commander? Well, I suppose that depends on your budget and your MTG collection goals.

It is the best pure Selesnya dual Land, but it is also deeply unnecessary for most casual decks.

Both things can be true.

What Selesnya Land is the best?

The nice thing about Selesnya mana bases is that you have a lot of options, but that's also what makes them frustrating. There are cheap tapped Lands, typed Lands for ramp spells, utility, pain, fetch, shock, and Battlebond Lands. There's even one that turns into a Llama because Magic is a very serious game for serious people.

Lands that enter untapped become much more appealing as your experience grows. Brushland, Razorverge Thicket, Branchloft Pathway, Overgrown Farmland, Hushwood Verge, Horizon Canopy, and Lush Portico can all make your deck feel smoother. Some are better early, some are better late, and some are just there to make sure you're playing on curve.

And on the higher end, Temple Garden, Windswept Heath, Bountiful Promenade, and Savannah stand proud as the premium options. You do not need all of them, or any of them, for that matter, to play Commander. But if you already own them, or if you're gradually upgrading a favorite Green-White deck, these are the Lands that make your mana base feel clean, fast, and dangerously efficient.

The other thing to remember is that Selesnya also gets access to Lands that do more than just make mana. Gavony Township can repeatedly turn harmless boards into Avenger-level threats. Krosan Verge ramps and fixes. Scattered Groves cycles when you flood out.

Remember, the best pieces for your mana base do more than give you both colors; they give your deck little instances of extra utility without costing spell slots.

Conclusion

At the end of the day, your mana base does not ever need to be perfect. Build within your budget, upgrade the Lands that annoy you most often, and always keep in mind: the best Lands are the ones that support your game plan, smooth your early turns, and keep your deck from losing to its own mana base.

Send us your cards, we'll do the rest. Ship It. No Fees. Fast Payment. Full Service Selling!

Sell your cards 25% credit bonus