Multicolored in Edge of Eternities brings a lot of space-y spice to Commander. We've got artifacts caring about everything, spacecraft that moonlight as engines, and sorceries that end games in one very rude resolution. No rankings here, just the gold cards I'm highest on for my favorite Magic: The Gathering format: Commander right now.
Sami, Wildcat Captain
Boros gets a hard-hitting new legendary that gives much needed ramp ... for artifact based decks. Double strike and vigilance make Sami, Wildcat Captain a scary suit-up threat, but the headline is simpler... "Spells you cast have affinity for artifacts." Not just your artifacts, not just artifact spells, ALL your spells. If your board is a galaxy of Treasures, Clues, Thopters, and mana rocks, your Red and White haymakers start costing lunch money. Smothering Tithe becomes a ritual and any cost reducer stacks in hilarious ways. Sami is Voltron, storm, and value all sharing the same playlist.
Suggested includes:
- The Endstone - ramp this out faster than its 7 mana value to start the value engine
- Foundry Inspector - stacks with Sami to zero out a ton of artifact lines.
- Aetherflux Reservoir - if your spells are nearly free, this becomes your win button.
Kilo, Apogee Mind
A 3/3 hasty robot that proliferates whenever it becomes tapped is already excellent. The moment you remember Kilo, Apogee Mind is legendary and an artifact, the gears start whirring. Tap Kilo for mana with Relic of Legends, get a proliferate, then use Voltaic Key to untap Kilo and do it again... and again. That loop is functionally infinite proliferate at parity on mana, which means planeswalker ultimates, Ascendancy counters, Sagas, energy, shields, experience counters... pick your poison.
Suggested includes:
- Relic of Legends - taps Kilo for mana and triggers proliferate each time.
- Voltaic Key or Manifold Key - untap Kilo to loop proliferate as much as you want.
- Magistrate's Scepter - infinite proliferate equals infinite extra turns.
- Unwinding Clock - resets your Keys and artifacts so Kilo keeps humming on every turn.
Hearthhull, the Worldseed
Yes, legendary Spacecraft can be your commander now, and Hearthhull is a Jund thesis on land sacrifice value. The front-door text is wild... pay ![]()
, tap, sacrifice a land to draw two, then you may play an extra land that turn. At Station 2+ you get flying, vigilance, haste, which makes the engine self-start the turn you go active. At Station 8+ every time you sacrifice a land, each opponent loses 2 life. That turns Zuran Orb and fetchlands into a drain machine while you churn through your deck. It's Landfall meets Aristocrats with a fuel tank that refills itself.
Suggested includes:
- The Gitrog Monster - doubles down on land-sac draw and turbo-charges your yard.
- Crucible of Worlds or Ramunap Excavator - replay the lands you cash in.
- Splendid Reclamation - one-shot reload after a big draw-and-sac turn.
- Zuran Orb - free sac outlet that becomes a table melter at Station 8+.
Mutinous Massacre
Rakdos gets the rude card of the set. Choose odd or even, destroy that half of the board, then you seize the survivors, untap them, and they get haste until end of turn. It's Extinction Event plus Insurrection in one spell. You wipe the blockers that bother you, swing with everything else, and if lethal isn't quite there, feed the borrowed army to your sac outlets so nobody gets their creatures back. It ends stalemates, punishes go-wide, and flips the script on creature-heavy pods.
Suggested includes:
- Goblin Bombardment - turn their board into direct damage before the end step.
- Altar of Dementia - steal the team, mill the most dangerous player out on the spot.
- Aggravated Assault - another combat step with their army usually means game over.
Space-Time Anomaly
Baseline in Commander is 40 cards milled for 4 mana in Azorius. That's already serious. In a lifegain shell, this spell scales into delete-a-library (and therefore, a player) territory. Crack a big Sphinx's Revelation or resolve Beacon of Immortality first, and now you're milling 80, 100, 120. You can aim it at yourself to fuel Sun Titan and Replenish style lines, or you can point it at the table's blue player and politely ask them to shuffle up the next game. The flexibility is the charm.
Suggested includes:
- Beacon of Immortality - double your life, then translate it into a one-shot mill.
- Hope Estheim - Final Fantasy's unassuming Azorius two-drop legendary is the perfect commander for Space-Time Anomaly.
- Bruvac the Grandiloquent - double the milling!
Pinnacle Emissary
Izzet gets a tidy three-drop that snowballs. A 3/3 that spits a 1/1 flying Drone every time you cast an artifact is exactly what UR artifact shells want... bodies to clamp, evasive pressure, and a steady stream of artifacts for your synergies. The Warp option lets you stash it early so it re-enters when your hand is ready to spam baubles and rocks. Those Drone tokens only block fliers, which is fine because they're mostly here to peck, carry equipment, and get converted into cards or damage.
Suggested includes:
- Skullclamp - the classic plan, Drones become two fresh cards all game long.
- Reckless Fireweaver - pings for every Drone and every rock you cast.
- Saheeli, Sublime Artificer - more tokens on noncreature spells, plus copy tricks.
- Sharding Sphinx - turn evasive chip damage into an airborne army.
Golden Thoughts
Multicolored cards in Edge of Eternities are loud in all the best ways. If your Commander meta loves artifacts, tokens, and big swings, this set's multicolored suite is going to live in your decks for a long time. Curious as to what other picks I had for Edge of Eternities check out my choices for black, green, red, blue, and white cards. But since this set took us on a journey to the edge, why not read up on the mythical planets of Edge of Eternities while you're at it, Planeswalker?











