Hello and happiest of days to you all! I hope that your day is going as well as possible. Mana Matters even in casual or multiplayer games where you have more time to get stuff cast! Back in the days before Commander became popular, the most common casual format that wasn't approved was Five Color a big deck format with at the time 250 cards and 18 of each - today that's 300 and 25. I'm sure you can see the issues with mana on a big brew then. And in Commander today you cannot splash things outside of our color identity.
One of the best ways to make the right mana when, then and now, is Mana Rocks. They are great colorless ways to ramp and make the right colors today.
And I have been spending time on Mana Stuff over the last few weeks to really talk about this stuff to fight off your own Mana Screw or Color Screw too. Last week I looked at my Top Ramp Spells and then you'll see Mana Dorks like Birds, Ramp dorks like Solemn, top Exploration Effects and then my top Mana Stuff for all things everywhere!
Alright, let's get this thing started! Now there are a couple of caveats here. We have some that would be here for Five Color like the Moxes, but they aren't legal or cheap elsewhere. Ditto stuff like Mana Vault, Mana Crypt and such.
Honorable Mention #1 (#17. Overall) - Thran Dynamo
This great four-drop Mana Rock is first! It taps for three mana of colorless alone. It's also been heavily printed over time as an uncommon so it's pretty cheap to acquire, and good ramp for the cost if you don't need a color of that mana.
Honorable Mention #2. (#16. Overall) - Midnight Clock
Next up is this three-drop Blue costing and tapping for one Mana Rock. It also can be a nice mana sink for three to toss a counter here! Then you can toss counters here for free in each player's upkeep, the more foes the faster that'll happen. Then when it gets to 12, exile it and then you Timetwister!
#15. Cursed Mirror
This three-cost with red and then taps for it too is my top scoring Mana Rock that costs a color of mana. Here though it's worth it since on arrival for the turn with haste it clones a dork. That doesn't even have to be ours either, right? Right! We are good to rock the block!
#14. Timeless Lotus
In some ways, Timeless Lotus should be one of the top Mana Rocks on today's list. It costs five colorless, ETBs tapped and then adds a massive five mana to our pool of each color of mana! It's worth the time you take off. But that one of each mana is there on the Rock, so in the default format of Commander it can only be in Five Color brews, which limits its range and usefulness here. Embrace this if you are running those colors though.
#13. Chromatic Orrery
This happy 13th card is a new classic for Mana Rocks at the kitchen table. It costs seven, and then taps for five colorless there! And you can use that mana for any colors, as well as your mana from everything from lands to dorks to Mana Rocks. You can even tap it to draw stuff equal to our color count for our stuff, so it wants you to run it in places like the above Timeless one. It's pretty strong in most brews since it can be played and help there too. But seven can feel a bit pricey.
#12. Liquimetal Torque
This two-drop classic is our first of the awesome two-drops running around on our list for you all! It taps for colorless, and then with no mana to make any non-land we need into an artifact. That's not just yours, so you can turn that non-artifact you need too to sac to our Goblin Welder or Krark-Clan Ironworks. Or our opposing stuff to destroy it with any of the Shatter stuff. That's great from all of the places you'll love it loads!
#11. Gilded Lotus
This fun old-school five-drop is next! It taps for three of any color. Nice and great mana-smoothing too, but that's just one color, you cannot mix and match, just as a heads up.
#10. Thought Vessel
This is another two-drop colorless tapper. This one just stops you from discarding in our discard step! I do run this in a few places, but usually third to the one hitting higher or Reliquary Tower. I often don't toss this into my decks willy-nilly. I need a real reason, like Group Hug brews or a Commander that draws naturally. That's why it's here at the 10-spot.
#9. Mind Stone
This is my commonly played two-drop colorless tapping Mana Rock in builds that need either an early Commander, or Artifact Recursion or just outside of traditional card draw like White. This taps with one to sac for that sweet card! It's great after we've set up our mana, are digging for answers or if it's about to die to a Shatterstorm.
#8. The Signets
Next up is this two-drop cycle of ten Signets like Selesnya Signet! Many folks like them, but I feel there are better options these days. They tap with one mana to make two of their color combo. That tapping with one means you cannot always use them, like the turn you drop them. Then they only make two-colors of mana, so I prefer other options that'll hit higher without the tapping with mana issue or more colors.
#7. Commander's Sphere
Next up is this fun three-drop Mana Rock that taps for all of your Commander Identity colors. And then we can sac it like Mind Stone above for a card! But that's not tapping or with a mana either. In any Commander brew it's great, outside of it, you cannot run it at all.
#6. Stonespeaker Crystal
And now our controversial entry! This four-cost two colorless tapper is just great to skate and often missed even though it was designed for multiplayer and casual too. You can tap it with one to sac to draw like Mind Stone, but this time you can also exile all opposing graveyards that you care too! We all know how often people like to run their graveyard as a second hand from flashback to recursion! Shut it down here!
Talisman of Conviction mtg
#5. The Talismans
Hello happy folks! I prefer this 10 Mana Rock cycle to the lower hitting Signets since you can tap them for any of their two colors each time, although you'll be pinged for a damage unless you tap them for colorless - just like Pain Lands. Although, again, just those two colors are made, so the more colors you have in your deck, the less powerful they become.
#4. Arcane Signet
This fun two-drop Mana Rock taps for the colors of our Commander like the Sphere above. But that's it. The more colors you have the better this is. But in smaller two- or one-color brews you'll probably find something better like the Torque and Mind Stone.
#3. Manaliths
All Manaliths are here next! These are three-drops that arrive and then tap for any color of mana. This is great stuff from just making all of the colors of mana, and then most will do stuff more than that. The three-drop Chromatic Lantern will let our lands tap for every color of mana! Patchwork Banner will pump our Kindred type too. Then the classic common Decanter of Endless Water stops all discarding in our EOT too. This is a classic slate of the good time celebrations. Because they tap for stuff outside our Commander's Identity, they bring it with being used for activated abilities like Shivan Dragon we might steal and more.
#2. Fellwar Stone
And next is this two-drop as my final two-drop at the two-spot and with two words in its title too! You are welcome! Then this iconic Stone taps for one mana of any color that our foes could make with their lands! There's little not to love here!
#1. Sol Ring
This duh-Ring has to be here, right? I hope so! This one-drop Mana Rock taps for two and it's pretty cheap on the secondary market too with all of the reprints too! Get and love it and run it, all day long!
There we go! I hope you enjoyed this up and down the block!


















