Welcome to our definitive guide to Magic: The Gathering slang.
Whether you are new to Magic or a veteran player, the slang and terminology around the game is constantly evolving. This article is your guide to all the terms you might encounter at the table or online.
Gameplay
Cheat "In"
Playing a card, typically with a larger mana cost, without paying that cost
Example: Sneak Attack allows me to cheat Emrakul, the Aeons Torn into play.
Clock
How quickly you anticipate the game to end given the current board state
Example: A Rampaging Baloth on an empty board might represent a two turn clock
Durdle / Spinning Your Wheels
Taking game actions that don't progress the game in a meaningful way
Example: A player who fails to execute a specific strategy would be durdling as they cast multiple spells to generate mana and draw more cards that eventually lead nowhere.
Fizzle
A spell not resolving or a player attempting to combo off unsuccessfully
Example: If I bounce a targeted Creature in response to the burn spell, it will fizzle; a storm player drew through most of their deck but never found Tendrils of Agony and eventually fizzled
Goldfishing
Playing against a hypothetical opponent, like a goldfish in a bowl, to test your deck
Example: When you finish a draft, players will often draw a sample hand and play through a few hypothetical turns before committing to the final deck construction.
Hellbent
When a player has no cards in their hand, originating from the Hellbent ability, which strengthens a card if you have no other cards
See: Demon's Jester
Highlander
Any format in which you are only allowed to include one copy of any nonbasic Land. The name comes from the movie Highlander, it states "there can only be one."
Example: Commander is the most popular Highlander format.
Inevitability
A position where you will win if the game goes long if certain conditions do not change
Example: A burn deck with a Sulfuric Vortex in play has inevitability.
Kitchen Table
Referring to a casual game of Magic: The Gathering. The term comes from many players' first experience with Magic being played somewhere casual as opposed to a store or competitive event.
Pivot
The ability to shift your game plan in the middle of a match
Example: You draw a powerful card on your turn that might allow you to pivot from one role to another.
Poke / Ping
The act of dealing one damage or a very small amount of damage
Example: Zuran Spellcaster is a card that can ping any target.
Reach
A player's ability to conclude a game from a relatively stable board state
Example: A deck with a burn spell such as Fireblast would have reach.
Stabilize
The ability to recover control of a game after being behind
Example: If a control deck casts a Wrath of God against a Creature-based deck, they would have just stabilized the game.
Wincon
An abbreviation for win condition and how your deck is attempting to end a game
Example: The wincon of my combo deck is to resolve Thassa's Oracle with an empty library.
Decks & Strategies
Aggro
A deck that wants to win quickly, typically through damage
Example: A deck with Lightning Bolt and Goblin Guide would be considered Aggro.
Aristocrats
A Midrange deck focused around sacrificing Creatures, it's named after Falkenrath Aristocrat
Example: A typical Aristocrats deck might use Viscera Seer and Mayhem Devil to win the game.
Combo
A deck that wins via a specific interaction, typically a combination of two or more cards
Example: Splinter Twin and Deceiver Exarch is a combo that generates infinite Creatures with Haste.
Control
A deck that wants to slow the game down, control the board state and typically win with one threat in the late game
Example: A classic Control deck used Day of Judgement to clear the board, Sphinx's Revelation to gain life / draw cards, and Elspeth, Sun's Champion to finish the game.
Midrange
A deck with efficient threats, high adaptability, and individually powerful cards
Example: Modern Jund is a classic example of a Midrange deck that included, Tarmogoyf, Bloodbraid Elf, Thoughtseize and Lilliana of the Veil
Ponza
A deck that leverages cards like Stone Rain to destroy an opponents mana base, named after a beloved deep-fried Calzone of the same name
Prison / Stax
A Control deck that attempts to win the game by directly or indirectly shutting down your opponent's resources. The term comes from a vintage deck called The Four Thousand Dollar Solution, or $T4KS, that utilized lock and prison pieces like Smokestack
Example: Ensaring Bridge might lock your opponent out of attacking, and Sinkhole might entirely cut your opponent off from a color.
RDW
An acronym for "Red Deck Wins," a mono-Red Aggro strategy that combines cheap Creatures and burn spells to end the game quickly
Spellslinger
A deck that attempts to win by casting numerous efficient non-Creature spells in combination with effects that trigger off those spells
Example: Guttersnipe and Monastery Mentor are both popular pay offs for a spellslinger deck.
Stompy
A Creature-based strategy focused on big, typically Green, Creatures
Tempo
A Midrange deck focused on timing and efficiency to find opportunities to win
Example: A Dimir Tempo deck might try to attack with Psychic Frog each turn by protecting it with Counterspell and removing blockers with Fatal Push.
Tin Fins
A Combo deck that combines Renimate effects with Griselbrand, it's named after an episode of Sealab 2021 of the same name that features a fictional restaurant called Grizzlebee's.
Toolbox
A Midrange deck that combines situationally powerful cards and numerous ways to find them
Example: A Birthing Pod deck might find a Scavaging Ooze to deal with the graveyard or a Collector Ouphe to stop artifacts.
Typal
A deck that focuses on a specific Creature type
Example: A deck with Muxus, Goblin Grandee and Krenko, Mob Boss is a Goblin Typal deck.
White Weenie / Death & Taxes
A Creature-based strategy focused around small, often disruptive White Creatures that tax your opponent's resources. Death & Taxes references a classic saying that, "only two things in life are certain." Magic players expanded the saying by adding third certainty, White Weenie a deck filled with small White Creatures that showed up at every tournament regardless of what new cards were printed.
Example: Thalia, Guardian of Thraben and Esper Sentinel are popular examples of Creatures in Death & Taxes.
Zoo
An Aggro deck that focuses on playing aggressively costed, often multicolor, Creatures
Example: A classic Modern Zoo deck utilized Kird Ape, Loam Lion, and Wild Nacatal in combination with Naya (![]()
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) Shocklands.
Combat & Board States
Alpha Strike / Flunge
The act of attacking with all your Creatures
Example: "I'm not sure if you're dead here, but I'm going to flunge and see what happens."
Board Stall
A state in which combat has locked up and neither player is incentivized to attack
Example: Commander games can often lead to board stalls where no one wants to attack.
Chump Block
Blocking with a Creature that will not trade to prevent damage
Example: I'm going to chump block your Grave Titan with my squirrel token.
Crack Back
The counterattack that can occur if you attack
Example: "If I attack with my flier, the crack back will be lethal."
Go Wide
Building a board state with many small Creatures
Example: "I drafted a bunch of token generators, I'm planning on going wide."
Swing
To attack
Example: "I'm just going to swing with the 2/2."
Trade
When Creatures kill each other in combat
Example: Flametongue Kavu trades with Eternal Witness in combat.
Types of Cards
Bear
A two-mana 2/2 Creature
See: Grizzly Bears
Burn
A card that deals direct damage
See: Lightning Bolt
Cantrip
A card that replaces itself by also drawing a card
See: Gitaxian Probe
Dork
A small Creature, often one attached to a mana producing ability, known more specifically as a mana dork
See: Llanowar Elves
Eggs
An Artifact that can be sacrificed to draw a card or gain mana
See: Darkwater Egg
Fixing
A card that provides improved access to colors
See: Tundra
French Vanilla
A Creature with only evergreen abilities
See: Serra Angel
Hate (Card)
A card that is particularly effective against specific strategies and colors
Example: Collector Ouphe is a hate card for artifacts.
Mana Rock
An Artifact that produces mana
See: Sol Ring
Mana Sink
A card that provides you with opportunities to spend excess mana
See: Kenrith, the Returned King
Vanilla
A Creature with no ability text
See: Hill Giant
With Legs / On a Stick
A card with a popular effect attached to it
Example: Angus Mackenzie is a Fog with legs; Seal of Cleansing is Disenchant on a stick.
Effects Named after Cards
Clone
An effect that copies a Creature
See: Clone
Exile
Removing a card from the game, specifically so it does not go to the graveyard
See: Exile
Flicker / Blink
Removing a card from the game then returning it to the battlefield
See: Flicker & Momentary Blink
Fog
An effect that prevents all combat damage for a turn
See: Fog
Loot
Drawing a card then discarding a card
See: Merfolk Looter
Mill
The act of putting the top card of a library directly into a graveyard
See: Millstone
Naturalize
An effect that destroys an Artifact or Enchantment
See: Naturalize
Ramp
A card or effect that accelerates your access to mana
See: Rampant Growth
Rummage
Discarding a card then drawing a card
See: Rummaging Goblin
Stone Rain
An effect that destroys a land
See: Stone Rain
Tutor
A card that searches your library
See: Demonic Tutor
Wheel (Card)
A card or effect that makes players discard and draw new hands
See: Wheel of Fortune
Resources
Blank
A card rendered useless
Example: An Elesh Norn, Grand Cenobiteunder my opponents control would blank your two toughness Creatures.
Brick
An unhelpful draw
Example: "I bricked when I drew a basic land on turn 15."
Card Advantage
Having more quantitative resources than an opponent, typically in the form of cards in hand
Example: Ancestral Recall is one of the best ways to gain card advantage.
Churn
The act of aggressively filtering through your deck through pseudo card draw effects
Example: Grizzly Salvage churns through your deck.
Decking
The act of drawing a card when you have none left in your library
Example: A Mill deck tries to win by having an opponent deck themselves.
Topdeck
A card drawn for the turn, or a state in which a player is reliant on their next card draw
Example: If two players were hellbent, they would be in Top Deck mode.
Virtual Card Advantage
Having more qualitative resources than an opponent, often in the form of disrupting or negating an opponent's resources
Example: Ophiomancer can produce an effective blocker each turn and thus providing its controller with virtual card advantage.
2 for 1
Trading one card for two of an opponent's cards, creating card advantage
Example: Arc Lightning would be a 2 for 1 if it killed a 1/1 and a 2/2 Creature.
Interaction
Bounce
The act of returning something to a player's hand
See: Unsummon
Combat Trick
An Instant that protects or grows a Creature during combat to make the outcome more favorable
See: Giant Growth
Hard Removal
An unconditional and permanent form of removal
See: Path to Exile
Spot Removal
Single target removal
See: Doomblade
Mass Removal
A card or effect that removes all Creatures from the battlefield. Sometimes, you'll see this called a board wipe, or Wrath.
See: Wrath of God
Soft Removal
Conditional and/or temporary removal
See: Pacifism
Tax
An effect or ability that makes spells cost more
See: Thalia, Guardian of Thraben
Draft Terms
Archetype
A supported draft strategy.
Bomb
An extremely powerful card in a draft environment often capable of winning the game on its own
Example: Grave Titan was a bomb in M11 Limited.
BREAD
Acronym for Bombs, Removal, Evasion, Aggro & Duds, a common draft strategy for newer players
Cutting
Drafting cards of a specific color to disincentivize other players from choosing those colors during a draft
Example: If I only draft Red cards in my first pack, I would cut the players to my left off the color red.
Hate Draft
Drafting a card that you can't play but don't want to play against
Example: If I was a White Weenie deck, I might hate draft a Toxic Deluge from a pack if there were no other cards in my color available.
P1P1
Shorthand for pack one pick one, meaning the first card you pick in a draft
Signal
Info about what colors are open
Example: If I saw Wrenn and Six wheel around the table, I would take that as a signal that those colors were open.
Signpost
A card in each draft environment that informs players about available strategies
Example: Stormcatch Mentor is a signpost card that an Izzet spellslingers is an available strategy.
Splash
Including a small number of off color cards in your deck
Example: If my deck was primarily Blue/Red but included one powerful White card, I would be splashing for White.
Staying Open
The act of waiting as long as possible to commit to specific colors and strategies during a draft
Wheel (Draft)
A card that you pass in a draft that is eventually passed back to you later in the draft
Example: If there are two cards in a pack that I want for my deck, I would draft one and hope to wheel the other.
Commander Terms
Archenemy (Commander)
The state at which one player becomes the biggest threat and other players align themselves to defeat them. The name is taken from the Magic format of the same name that pits three players against one.
Battlecruiser
A slower deck that is focused on building up resources to cast big Creatures and splashy spells and typically attempt to win with one or two big combat steps
Example: Zacama, Primal Calamity is a popular example of a Battlecruiser Commander, that costs a lot, untapped your mana, and does big, splashy things.
cEDH
A highly optimized and competitive version of Commander that prioritizes winning over social gameplay, currently categorized as Bracket 5 in the Commander Bracket system
EDH
An abbreviation of Elder Dragon Highlander, the original title of the Commander format
Group Hug
A deck that is less focused on winning and more focused on "helping" other players at the table
Example: Glunch, the Bestower is a popular Group Hug Commander.
Group Slug
A deck that tries to win by damaging each opponent equally
Example: Purphoros, God of the Forge is a popular Group Slug Commander.
Kingmaking
The act of helping someone win when you can no longer win
Example: I would be Kingmaking if both of my opponents are able to win through combat damage on their next turn and I choose to Fog one of them.
Pillow Fort
A deck that focuses on building up defensive resources to survive as long as possible and let your opponents kill each other
Example: Propoganda and Ghostly Prison are popular cards in a Pillow Fort deck.
Politics
Negotiations at the table that influence the play patterns of your opponents
Example: I would be engaging in politics if I convince an opponent to attack someone else at the table.
Rule 0
A pre-game talk focused on setting expectations about the types of experiences and cards players are interested in having prior to deck selection
Sandbag
Holding cards instead of playing them to avoid attention
Superfriends
A control deck that includes a high number of Planeswalkers as a wincon
Example: Pramikon, Sky Rampart is a popular Superfriends Commander because it limits the number of Creatures that can attack your planeswalkers during combat.
Voltron
The act of suiting up one Creature with Equipment and Enchantment auras as a means to win through commander damage
Example: Uril, the Mistalker is considered one of the original Voltron Commanders, when paired with cards like Ethereal Armor and Rancor.
Competitive Terms
Grinder
A nickname for a player who frequently participates in tournaments
Johnny / Jenny
A nickname for a player who enjoys combos and creative deck design
Meta
A shortened version of metagame, which represents the expected field of decks at a given event
Mirror Match
The act of playing against the same deck as yours at a tournament
Netdeck
The act of copying the decklist you found online as opposed to building your own
Rogue Deck
An unexpected deck choice at a tournament
Spike
A nickname for a highly competitive player
Tech
A smart card choice given a specific meta
Example: If I expected to face a lot of Storm decks at a tournament, Deafing Silence would be a good piece of tech.
Timmy / Tammy
A nickname for a player who enjoys big splashy plays
Slang
EV
Abbreviation of Expected Value, usually attributed to your expected return on investment for entering a tournament or opening a sealed product
Face / Dome
Assigning damage directly to an opponent
Example: "I'm going to send Lightning Bolt to the face."
F6
The state at which a player is passing their priority. This term was taken from the F6 shortcut on Magic Online that passes priority.
Glass Cannon
A strategy that is extremely powerful but fragile
God Hand
The perfect opening hand
High Roll
A very lucky draw or series of events
Jank
Something that is unoptimized but fun
Low Roll
A very unlucky draw or series of events
Mana Flood
Having too much mana
Mana Screw
Having too little mana
Nonbo
Cards that work poorly together, as opposed to a combo
Nut Draw
The best possible draw in a given situation
Salt
Player frustration
Scoop
The act of conceding the game
Tilt
Playing worse due to frustration
Ultimate
A Planeswalkers final ability
WotC
Abbreviation for Wizards of the Coast
Yard / Bin
The graveyard
Color Combinations
- Abzan


: White, Black & Green - Azorius

: White & Blue - Bant


: Green, White & Blue - Boros

: Red & White - Dimir

: Blue & Black - Esper


: White, Blue & Black - Golgari

: Black & Green - Grixis


: Blue, Black & Red - Gruul

: Red & Green - Izzet

: Blue & Red - Jeskai


: Blue, Red & White - Jund


: Black, Red & Green - Mardu


: Red, White & Black - Naya


: Red, Green & White - Orzhov

: White & Black - Rakdos

: Black & Red - Selesnya

: Green & White - Simic

: Green & Blue - Sultai


: Black, Green & Blue - Temur


: Green, Blue & Red - WUBRG: An acronym representing all five colors in Magic: The Gathering - (W)hite, bl(U)e, (B)lack, (R)ed & (G)reen
Last Updated by: Adam Melfa.


